Burglin Gnomes

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Noise & Detection Basics

Last updated: Mar 20, 2026

Most failed runs do not collapse because of one huge mistake. They collapse because teams stack small noisy choices in a short window. This page gives you a simple model to prevent that.

Soft noise

  • Frequent door interactions in nearby rooms
  • Constant short sprints near patrol lanes
  • Players cutting different routes at once

Soft noise is survivable, but it raises attention over time.

Hard noise

  • Loud interactions when routes are not cleared
  • Chaotic rescues with no regroup point
  • Late-run panic movement near extraction

Hard noise often forces a full team pivot within seconds.

The 20-second rule

  1. If two noisy actions happen in 20 seconds, pause greed and stabilize route timing.
  2. If three happen, rotate to your fallback lane immediately.
  3. If four happen, cut loot and transition toward extraction.

Voice callouts that reduce noise chains

  • "Hold 3 seconds, patrol crossing."
  • "No split routes, regroup left hall."
  • "Noise high, extraction prep now."