Burglin Gnomes

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Co-op Playbook for Burglin' Gnomes

Last updated: Feb 23, 2026

This page turns the basic co-op idea into a repeatable team process: assign roles, keep comms short, and decide early whether your run is risk-first or loot-first.

Suggested roles

  • Pathfinder: checks routes and timing windows before the team commits.
  • Hauler: prioritizes valuables and manages carrying risk.
  • Bait: draws attention at controlled moments to create openings.
  • Saver: handles recoveries and prevents a bad moment from wiping the run.

Comms rules that actually help

  • Call location first, then problem.
  • Use short phrases instead of full explanations during pressure.
  • Confirm pivots (“rotate”, “extract”, “regroup”).
  • Avoid talking over the pathfinder during crossings.

Risk-first plan

  1. Stabilize movement routes before chasing valuables.
  2. Set a regroup point everyone can reach quickly.
  3. Rotate toward extraction earlier than you think.

Loot-first plan

  1. Hit high-value rooms while the house is still quiet.
  2. Rotate carriers so one mistake does not lose the whole haul.
  3. Exit with a preplanned cleanup path, not an improvised sprint.

Guide scope

This is a practical team framework for players and is not an official design document. Adapt roles to your group size, map familiarity, and how aggressive your team likes to play.